Computer science Lesson Plan
Class: 7th - Lesson:3 Advanced programming( Sensing)

Purpose: Students should learn about the usage of sensing.

No. of Classes

One or two classes (Teacher's decision).

Materials Required

Scratch 3.0.

Curriculum Content
  • 2.5)Sensing.
  • Prior knowledge

    Students should know about using code (motion, looks, sounds, events and controls).

    Exercises

    Exercise:1



    • Create the below Program using the sensing block-> Touching block.
    Link to view the model for exercise-1.

    Exercise:2



    • Create a below Program using the Sensing block → Touching Color and Color is touching.
    Link to view the model for exercise-2.

    Exercise:3



    • Create a below Program using the Sensing block → distance to block.
    Link to view the model for exercise-3.

    Solutions



  • Link to copy solution program image for exercise-1.
  • Link to view solution video for exercise-1.
  • Link to copy solution program image for exercise-2.
  • Link to view solution video for exercise-2.
  • Link to copy solution program image for exercise-3.
  • Link to view solution video for exercise-3.

  • Teacher's Instruction
    1. Teachers should give a simple sample scratch game using sensing control before giving the exercise.
    2. Teacher’s should encourage the students to use their own creativity to create a Program.
    3. Exercise-3 is optional. You can use this for operator lesson.
    4. Click here for more reference for this lesson.